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feat(client): build all three scenes from scratch (spec B1.2/B1.4/B1.6)

  • BoardCamera, BoardTileMap, GhostTileMap, HighlightTileMap
  • UILayer (CanvasLayer layer=1): HUD, TileHand, MeeplePicker
  • FXLayer as Node2D world space so FX follow camera zoom/pan
  • Scripts attached, signals connected, initial visibility set

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